![]() We continue to identify ways to make melee combat feel even more substantial. "Another piece of your feedback we’ve implemented addresses our combat system. "If you want to go back and experience these islands, which have been re-leveled to provide a regular content experience, the option is there, but players who prefer can just start exploring the rest of Tamriel," said Firor. "įiror also noted the team has adjusted the level curve around the cities, giving players plenty to do without running into enemies that are too powerful at the start - something I noted during my time with the beta. "After exiting the modified, more streamlined tutorial in Coldharbour, new characters now wake up in the first major city of their respective Alliance as opposed to being forced to go through the starter islands. "Because ESO is about choice, we made adjustments to those opening hours of the game in response to the beta feedback," he said. Elder Scrolls Online is going through a final PC/Mac scale test this weekend, and game director Matt Firor felt it was an opportune time to discuss how feedback has changed the final product.Īccording to a blog post on the official website, many players felt "too constrained" during the start of the game, up until they reached level 10.įiror said the game was originally designed in this manner in order to not overwhelm new players and all them to learn the game before "dealing with more challenging situations." ![]()
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